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PURE 21.5 BLACKJACK


GEGA-003228
1. A PURE 21.5 Blackjack beats all other hands.
AKBonus3:2
AQBonus3:2
AJBonus3:2
A10Bonus3:2

If a player does not receive a Pure 21.5 Blackjack the second best hand is 21.
Game Rules
1. If a Player’s total is more than 21.5 and the Player/Dealer’s total is 21.5 or less, the PLAYER/DEALER WINS.
2. If a Player’s total is 21.5 or less and the Player/Dealer’s total is more than 21.5, the PLAYER WINS.
3. If both the Player and the Player/Dealer’s total exceeds 21.5:
a. If the Player and the Player/Dealer have a total above 21.5 and the Player/Dealer’s hand is 888 (three eights) it is a push.
b. The PLAYER/DEALER WINS in all other cases.
4. If both a Player and the Player/Dealer’s total is 21.5 or less, the hand closer to 21.5 wins.
5. If a Player and the Player/Dealer’s total is the same and 21.5 or less, it is a PUSH.
6. When the Player/Dealer has a pure 21.5 Blackjack there is no draw.
How to Play
1. All cards 2-9 have face value.
2. Aces have a value of 1 or 11.
3. K, Q, J, 10 Bonus cards have a value of 10, except when dealt with an Ace on the first two cards when it will have a value of 10.5.
4. The value of each hand is the sum of its cards.
5. All Player’s hands are compared with the Player/Dealer’s hand.
6. Players have two objectives:
a. Form a hand whose sum does not exceed 21.5
b. Form a hand whose value is greater than the Player/Dealer’s hand.
7. Each player will receive two cards on the initial deal.
8. Players have the option of drawing additional cards.
Double Down & Split
1. Players may double down on any two cards and receive one card.
2. Players may double down after splitting.
3. Players may double down for less.
4. Players may split up to three times. Exception: Aces may be split only one time.
5. Players may:
a. Split any two cards of the same value and draw multiple cards.
b. Split aces receive only one card.
c. A split ace and a Bonus card is worth 21 and does not pay 3-2.
6. All splits must be equal to the amount of the original wager.
Buster Blackjack
Buster Blackjack is an optional side bet that allows you to win based on the number of cards in a dealer's busted hand. The object of the game is for the dealer to bust.
1. Players may place a Buster Blackjack Bet wager for each base game wager palced.
2. A player must place a base wager in order to make the Buster Blackjack Bet wager.
3. Buster Blackjack Bet wagers must be placed prior to the initial deal.
4. The Buster Blackjack Bet wager may be less than or equal to but may not exceed the base wager. If a player makes both a Buster Blackjack Bet and a Red Flex Bet, the total amount wagered between the Buster Blackjack Bet and the Red Flex Bet may be less than or equal to, but may not exceed the base game wager.
5. A Buster Blackjack Bet wager remains in action regardless of whether the player's game wager wins, loses, or "Pushes." The Player-dealer must always complete their hand according to the rules as long as there are Buster Blackjack Bet wagers in play.

Number of Cards in Dealer's Busted Hand Payout
3 2 to 1
4 2 to 1
5 4 to 1
6 18 to 1
7 50 to 1
8 or more 200 to 1
Red Flex Bet
The Red Flex bet is an optional side bet that allows you to win based on the color of the cards in the dealer's hand. The object of the game is for the dealer's first two cards to be red in color. Additional consecutive red cards dealt to the dealer's hand increases the payout.
1. Players may place a Red Flex Bet wager for each base game wager palced.
2. A player must place a base wager in order to make the Red Flex Bet wager.
3. Red Flex Bet wagers must be placed prior to the initial deal.
4. The Red Flex Bet wager may be less than or equal to but may not exceed the base wager. If a player makes both a Buster Blackjack Bet and a Red Flex Bet, the total amount wagered between the Buster Blackjack Bet and the Red Flex Bet may be less than or equal to, but may not exceed the base game wager.
5. Red Flex Bet wager remains in action regardless of whether the player's game wager wins, loses, or "Pushes." The Player-dealer must always complete their hand according to the rules as long as there are Red Flex Bet wagers in play.
6. Red Flex Bet wagers are paid based on the number of consecutive red cards dealt to the Player-dealer's hand, beginning with the first two cards. If either of the first two cards dealt to the Player-dealer's hand are black, the Red Flex Bet loses.

Consecutive "Red" Cards in the Player-dealer's Hand Pays
Two Red Cards 2 to 1
Three Red Cards 3 to 1
Four Red Cards 8 to 1
Five Red Cards 50 to 1
Six Red Cards 100 to 1
Seven Red Cards 200 to 1
Eight Red Cards or more 300 to 1
Collections
 
  • Collections are posted on the table.
  • The Player/Dealer Position rotates every two hands.
  • Player must play the previous two hands before being eligible to assume the Player/Dealer position.
Casino Rules
1. Collections are taken in advance.
2. Players must wager at least the minimum bet of the table limit.
3. All cash must be changed to chips.
4. Players removing their wager prior to completion of the pay-off may lose the maximum bet or win the minimum bet amount.
5. Players may not touch the cards.
6. Any attempt to switch, pass, or hold out cards will cause the player’s hand to be fouled and forfeiture of that wager to the extent that money covers.
7. Players are responsible for the protection of their own wagers.
8. The player must indicate his/her intentions to hit or stand by means of hand signals.
9. Players may assume the Player/Dealer position two hands per round.
10. The house does not recognize “kum-kum” bets.
11. There is no “kum-kum” banking.
12. Players may play up to three adjacent hands, no hopping is allowed. When patrons are waiting to play at the table, play may be restricted to two adjacent hands.
13. One player per hand.
14. Any player wagering on a spot the previous hand has the option of being the Player-Dealer there on the next hand (in turn). If there was no wager on the previous hand, no one may be the Player-Dealer on that spot.
15. The Player/Dealer can only be bought in open betting spots.
16. Management reserves the right to make decisions that are in the best interest of the game. Therefore, under special circumstances a decision may be rendered that is contrary to the strict and technical interpretation of these rules.
Rules for Player/Dealers
Must StandMust Hit
Hard 17 or MoreSoft 17 or Less

(Player/Dealer Must Hit Soft 17)
Rules for Players
Must StandMust Hit
Hard 19 or MoreHard Eleven or Less


Wagering Limits
Refer to the current posted Wagering Limits and Collection Schedule.

Pure 21.5 Blackjack is the property of TXB Industries, Inc. All rights served. Patent pending